04 NOV 2018 by ideonexus
Types of Information in Games
In The Interactive Book, designer and scholar Celia Pearce presents a different typology for understanding the ways games manifest information. She proposes four scenarios:
· Information known to all players: In Chess, this would consist of the rules of the game, board layout,
and piece movement parameters.
· Information known to only one player: In Gin, this would be the cards in your hand.
· Information known to the game only: In Gin, this would be unused cards in deck. In Space Invad...09 JUL 2013 by ideonexus
Fun Computer Science Tasks
C is a big language with a lot of features, and it’s easy to get lost in how fun it is. But you can’t really appreciate a feature without knowing what it’s like to do without. So do things with limited resources. Make a binary adder using falling dominoes. Make a functional digital clock with neon bulbs, resistors, capacitors, diodes, wires, and a wall plug. Make a Turing machine with LEGO blocks. (Use a crank to run it.) If you’re really ambitious, make some logic using fluidics wi...Folksonomies: education computer science
Folksonomies: education computer science
Projects to learn CS and appreciate its underlying structures.
29 JUN 2013 by ideonexus
Yu-Gi-Oh! Mixes the Real with Fantasy.
Trading cards, Game Boys, and character merchandise create what
Anne Allison (2004) has called “pocket fantasies,” “digitized icons . . . that
children carry with them wherever they go,” and “that straddle the border
between phantasm and everyday life” (p. 42). The imagination of Yu-Gi-Oh!
pervades the everyday settings of childhood as it is channeled through these
portable and intimate media forms. These forms of play are one part of a
broader set of shifts toward intimate and po...Similar to Magic the Gathering, with the player being the real and the cards the fantasy.